Wednesday 16 October 2019

Incorporating Technology in the Classroom

          This online educational game is an engaging fun game that can be played individually or together as a class. It is easy for students of any age to be able to play the game. My group and I were able to find a game on an educational game site called "Sheppard Software." This website has many games that are based on subjects such as Math, Social Studies, Science and so many more. We all agreed to choose a game under Science and thought it was an exceptional game to incorporate to a lesson.
When our group was assigned to make a rubric for our game, I knew that it was going to be somewhat difficult to formulate it because it was my first time making a rubric. The most challenging part of creating this rubric was making sure we put all the different components (i.e. design, layout, accommodation of different learning styles, etc.) that our game should be graded on. In the process of creating the rubric, my group and I worked together to see what criteria we should add and to make sure we were phrasing the words correctly to ensure that we make our point clear. We were able to communicate and complete our work through Google Docs. Google Docs was an effective way for us to share our ideas with each other and make comments on each other's idea related to this project. With the help of my group members who have experienced making rubrics, it made the job easier, but I learned for the most part.
Aside from learning how to create rubrics, I am also being introduced to different tools that teachers use to teach a lesson. For example, most teachers make use of online educational games to incorporate within the lesson that they are teaching. My group chose a game called “ The Food Chain Game.” We thought this was an excellent game because we can incorporate it into a Science lesson. " The Food Chain Game” is designed to teach students in the elementary level about the concepts of the food chain. My group and I determined that the game is best for the elementary level, but specifically for first to third graders. Since the subject on food chains is under Science, we thought it would be fun for the students to enjoy a game while learning something that is beneficial. In this game, students will be able to identify the producers, consumers and decomposers of the food chain;  they will complete the chain by inputting the animated pictures of organisms in its correct order.




In order for students to understand any kind of concept there has to be prior knowledge of it. I would come up with a lesson that teaches them about what they need to know in order to play the online game. The lesson would take place about a day or two before introducing it. To ensure that each student benefits from the lesson, I will incorporate an activity to check their understanding. When I can discern that all students are fully engaging, I will know that they all understand. From there, I will introduce the game as an activity/reward for the students to become more proficient in the lesson.
Reference
According to Pews Research Center (2013), "92% of these teachers say the Internet has a “major impact” on their ability to access content, resources, and materials for their teaching" (para. 3). I feel that it is a great idea to incorporate technology into the classroom because in this day and age, it is evolving more as we get older. Overall, this online educational game assignment taught me a lot about how using today's technology is beneficial for the lessons we teach and that it can most importantly accommodate students' learning styles (i.e. auditory, visual, and kinesthetic learners etc.). My group and I made sure that our chosen game allows the students to retain the information while playing the game and to accommodate the students' learning needs in every way we possibly could. I also learned that it is useful to have activities for students so that they will be more engaged in the lessons being taught. In an ebook called "Digital Game-Based Learning", the author, Marc Prensky (2000) quoted a quote by Seymour Papert, "The reason most kids don’t like school is not that the work is too hard, but that it is utterly boring" (p. 1). With that being said, teachers should add more activities for the students to learn the information and to enjoy learning for the most part.


Reference

Prensky, M. (2000). Digital Game-Based Learning. Retrieved from 


Purcell, K., Buchanan, J., and Friedrich, L. (2013, February 28). How teachers are using 
technology at home and in their classrooms. Pews Research Center. Retrieved 


Sheppard, B., & Chapgar, J. (n.d.). Sheppard Software: Fun free online learning games and 
activities for kids. Retrieved from http://www.sheppardsoftware.com/

     

1 comment:

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